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Ways of measuring social media
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Now, almost ten years later, this type of experience has evolved into something called an “Alternate Reality Game,” a term that, as far as I can tell, nobody likes. There continue to be endless debates over what exactly an ARG is, or what it is not, how to make them, how to sell them, how to make money from them, etc. In 2001, we had no terminology to describe these experiences and had to invent or appropriate our own. One of the terms that sprang up quickly – and which has survived in the lexicon – is “rabbit hole,” meaning an entry point into the experience where a player/follower discovers a seemingly innocuous detail in the real world and follows it into the fictional construct of the game.
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Alternate reality games aren’t dead, but they have certainly evolved over the past year, as terms like “transmedia storytelling” and “gamification” have insinuated their way further into the developmental lexicon. In April, the Producer’s Guild of America added the “transmedia producer” credit to their Code of Credits, swiftly followed by the formation of the rival Transmedia Artists Guild in July, which aims to provide a support structure for creators. Prominent figures in the entertainment industry including Anthony Zuiker, Tim Kring, and Guillermo del Toro have all publicly committed themselves to transmedia production. Meanwhile, Jane McGonigal’s TED Talk on gamification as a means of leveraging our penchant for play for social good has reignited interest in serious games.
links for 2010-12-21
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As you can see, Facebook and Twitter users are pretty similar: A majority of users are outside of the United States for both, about one third login using mobile devices, and the gender breakdown is about the same. But there are some key differences, too: Facebook users tend to be younger, Twitter users are more educated, and Facebook users are more likely to login everyday even if they don't update their statuses with the same frequency.
links for 2010-12-13
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We have been pushing our "integrated social media" for a few years now – probably sooner than we should have. When we said 'integrated' a year ago generally we meant integrating marketing, communications and customer service. Implicit in that is a second interpretation of integrated, this time to mean the combination of owned, paid and earned media strategies and platforms. That's what tends to get the biggest impact in social media from marcom programs.
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ften, our industry can appear complicated, and yearns for simplicity. One such technique to glean simplicity is to develop frameworks which the corporate social strategist can then apply to achieve their business goals. I’ve been working on this “ROI Pyramid” framework for a few months now, and am ready to share
links for 2010-12-06
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A Facebook campaign which purports to fight child abuse by asking users to change their profile picture to that of their favourite cartoon character has run into controversy.
The campaign, which urges the image swap, has swept through the social networking site and boasts a group page which has nearly 90,000 fans. -
he latest one seems to be changing your picture to a cartoon character to raise awareness of abuse against children. Seeing all these ‘happy cartoon characters’ around is supposed to remind us, I guess, of the fact that not all children have such happy wonderful existences. In case, you know, we somehow forgot that the human race can occasionally be absolute arseholes to those who least deserve it.
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Last week on December 1st to support World AIDS Day, a small group of celebrities with millions of fans led by Alicia Keyes decided to sacrifice their digital lives to try and save real ones. The campaign, cleverly called "Digital Death" was supported by posters, online ads and a well branded microsite. The premise was simple: a group of celebrities forego using Twitter or Facebook until $1,000,000 in donations are raised for their cause. Anyone involved with the idea might have guessed that this would last for a day or two before the target was met. It has been five days and the donations still haven't even hit $300,000.
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Part of the reason why we don’t hear more about compulsive behaviour in games is that the subject has been buried under a mountain of more serious (yet also ridiculous and unsupportable) assertions, such as the notion that games cause violence or rot young brains. The games industry has rightly opposed these neanderthal-like ideas, but unfortunately the battle with the media has created an adversarial relationship and caused gamers to become incredibly defensive – despite the fact that everyone who makes and plays games knows that in rare cases, they can lead to compulsive behaviour, but no one really wants to say or do anything about it.
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Ad spending on social gaming increased 60% since 2009, according to eMarketer. No doubt advertisers have noticed that 56 million Americans are playing social games and that the branded virtual goods market is booming. But more than just social gaming’s growing popularity has gotten attention from advertisers. Social games also represent an environment that is largely conducive to advertising.
Kevin Bacon and Logitech Revue
I’ve watched this a few times and still love it.Kevin Bacon being his biggest fan – or at least the nerdiest. Wonder how easy a sell that was to him (and if he put his prices up). The product looks good as well – I wonder if YouView will have somethig similar?
links for 2010-11-24
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The hashtag #IAmSpartacus is a wonderful piece of social media play as thousands copied Chambers and sent it trending around the world. Who doesn’t like Spartacus and like to be reminded of the solidarity that his fellow gladiators showed as they all proclaimed “I am Spartacus”?
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Over the past few years, because of a combination of Internet disintermediation, recession, and corporate blindness, the assembly line has been obliterated — economically, organizationally, and culturally. In the ad business, the relatively good life of 2007 is as remote as the whiskey highs of 1962. "Here we go again," moans Andy Nibley, the former CEO of ad agency Marsteller who, over the past decade, has also been the CEO of the digital arms of both Reuters and Universal Music. "First the news business, then the music business, then advertising. Is there any industry I get involved in that doesn't get destroyed by digital technology?"
Sun Parody of Old Spice Man
The woman you’d love your woman to be. The topic is dodgy, but the execution is good
Samsung Galaxy Tab
The team behind the marketing of the Samsung Galaxy Tab appear to be getting more surreal. Their latest seems have strong influences from The Office and I’m a Celebrity. I’m not 100% sure there’s enough data connection inthe middle of the Andes though!
links for 2010-11-08
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While employees have always been the front line of customer interactions for brands, particularly those in the service industry, a number of factors of late have brought them more to the fore, including a more transparent and socially engaged society, a still-fragile economy where everyday value trumps aspirational brand attributes, and an ongoing lack of trust in corporate America and CEO spokespeople.
Balloonacy
Orange are rolling out an old campaign, the Balloonacy Race. According to them:
its the great internet balloon race where thousands of balloonists fly across a course made out of bits of the internet to win heaps of kudos and prizes.
And the Balloonacy prizes are quite good, with holidays to Kenya, Egypt and the South Coast of England up for grabs. This obviously worked for them 2 years ago, so they’ve re-created it and are asking site owners to sign up..or you can sign up to take part in the race itself.